I made a fully 3d PBR explosion inside Unity. It's meant to be used for realistic scenes for a explosion mushroom cloud. The smoke rolling animation is completely procedural and scalable with time. The explosion itself is opaque with a blurred multipass shader for smokey edges and a nice transition with its surrondings. Opacity, flames and smoke color are fully customizable. Since it's PBR the cloud casts and recieves shadows from multiple lights as well as skylight and skyboxes. The scene runs in 800FPS without any issues.
C&C welcome.
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