Unity fractal mess

polycounter lvl 5
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tigerheart polycounter lvl 5
Hi, I ha ve been working on a scene in unity for some time now and I don't understand what happened. At some point everything was ok and then, when i wacliking play to visit my environment, some vertex choose different location through the scene.It seems to be connected to the material, but i can't make sense of it... please help me T_T
Here is what i got before and while playing:

edit: Unboxing static mesh seems to get it back to normal, but no bake this way :/


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