Hi, I ha ve been working on a scene in unity for some time now and I don't understand what happened. At some point everything was ok and then, when i wacliking play to visit my environment, some vertex choose different location through the scene.It seems to be connected to the material, but i can't make sense of it... please help me T_T
Here is what i got before and while playing:
edit: Unboxing static mesh seems to get it back to normal, but no bake this way
Replies
I'm guessing you've modified some of your geometry after baking lightmaps?
Try rebaking your lights. Its a total pain in the ass given how slow unity5's bake system is but so far its the only solution i've found.
reminds me of something like this