Hi, I ha ve been working on a scene in unity for some time now and I don't understand what happened. At some point everything was ok and then, when i wacliking play to visit my environment, some vertex choose different location through the scene.It seems to be connected to the material, but i can't make sense of it... please help me T_T
Here is what i got before and while playing:
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edit: Unboxing static mesh seems to get it back to normal, but no bake this way
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Replies
I'm guessing you've modified some of your geometry after baking lightmaps?
Try rebaking your lights. Its a total pain in the ass given how slow unity5's bake system is but so far its the only solution i've found.
reminds me of something like this