Hello guys!
I just want to share a part of my freelance work i had done for Armada Studio. I was responsible for the design, modeling, texturing and lighting.
The lighting is old fashion, baked light maps and then painted by hand here and there, just to add nice contrasts and highlights. The geometry it is very low in terms of polycount (one island has around 8-10k tris) and a maximum of 6 materials - (low drawcall required). These assets are for mobile games.
Screenshots from Unity engine.
Hope you like it!
Cheers!
Replies