Greetings!
Have a question regarding to usual approaches for "volumetric fur" implementations in Unity:
Want to create something like those rugs on attached pictures in my scene - not animated, but decent looking at close-up, but failed to find any solid guidelines yet. Can it be implemented with shader graph editor (like in-build URP's one), does it require any additional complex geometry for a base mesh, or it's usually done with some advanced C# scripting?
Thanks!
Replies
Oh my goodness what an awesome approach, need to try that ! ^^