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Fur imitation approaches for unity

Valentris
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Greetings!
Have a question regarding to usual approaches for "volumetric fur" implementations in Unity:
Want to create something like those rugs on attached pictures in my scene - not animated, but decent looking at close-up, but failed to find any solid guidelines yet. Can it be implemented with shader graph editor (like in-build URP's one), does it require any additional complex geometry for a base mesh, or it's usually done with some advanced C# scripting?
Thanks!

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