Hi there, created that house based on one in my neighborhood. My focus in that work was on trying to get my modeling faster and using less tris and texture. So at this point the house counts up to 2600 tris. And uses diffuse 1024 spec,normal, height, dirt-diffuse 512. As well as on non-tiling AO-bake for dirt. Its not…
Hi Guys, I'm quite new to lighting in Unreal, so I've not got a clue what's happening with my lighting (see image below). I'm trying to get my garage interior to be lit purely through the windows, but I'm getting some strange artifacts. Directional Lighting Skylight World Settings Some additional Info: - Light maps are 512…
Hey guys, First of all I don't even know if these kinds of posts are allowed on here but I figured I would give it a shot. I am sorry if I am not allowed to post this on here. I am trying to selling my Cintiq Companion 2 its in perfect shape, the only reason I am getting rid of it is to purchase a new laptop. Specs: I7…
Greetings !I want to Preview you the RTS Package called "Battle Village"! Package done in most popular mobile RTS genre of the last years, providing you with all the content needed to create your own RTS game. - 67 Ready to use prefabs + 5 Particle Effects- 3 Upgrades for all buildings- Tileable walls and ground…
Hi everyone, I had two subtools (~1m polys each) which I have merged together. When I run the tool through dynamesh, I want the scultped tool to be subtracted from the plane with an accurate, smooth edged result, but I keep getting jagged edges (as seen in the image). I have tried increasing the dynamesh level up to 512…
I understand how modular sets work. But what I’m confused about is the size some of them tend to be. I see some modular pieces, like a wall for example, that might be 4x4 meters. This maps a 2k texture nicely with a texel density of 5.12 per meter. But then I see some slightly taller. Or I see some like 3x4. Is there any…
Yes, look for a setting in this menu (you may have to translate these into German, I don't know if the names are the same): Customize -> Preferences -> "Viewports" tab, then click "Configure Driver" (DirectX is usually better) down at the bottom. Set the "Download Texture Size" section to "512", and check the "Match Bitmap…
Gamedev: Don't believe it's a seam issue. Here's 3 of them side by side, the one on the left is vertex baked, the 2 on the right are both 512 light bakes, one rotated 180 degrees. There's certianly a seam issue on the top, but more importantly the light bake simply makes the objects too geometric. I suppose i could bump up…
- WIP - Conceptual stuff. I'm planning to do a little Suikoden I Diorama, based on Gremios death. (Featuring McDohl and Gremio) Inspired through the VGRemix Challange, but I dunno if I'll participate.... 'cause I want to do some highquality handpainted textures something aroung 512² or 1024²... I'll see. Whatever. This is…
Sorry for the long delay, but I got busy with schoolwork. Here's a new update: I defined the materials a lot better (imo) and obviously added a mannequin head and a hat. It all clocked in at 2000 tris (about 1500 for the mask and another 500 for the hat) with a 1024^2 texture set for the mask another 1024*512 texture set…