Hi Guys,
I'm quite new to lighting in Unreal, so I've not got a clue what's happening with my lighting (see image below). I'm trying to get my garage interior to be lit purely through the windows, but I'm getting some strange artifacts.
Directional Lighting
Skylight
World Settings
Some additional Info:
- Light maps are 512
- All lighting is static
- There is invisible cubes behind the mesh to stop light from bleeding through
- Scene has light mass importance volume
Any help with this is appreciated.
Thanks
Jordon
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