Hi there,
created that house based on one in my neighborhood.
My focus in that work was on trying to get my modeling faster and using less tris and texture.
So at this point the house counts up to 2600 tris.
And uses diffuse 1024
spec,normal, height, dirt-diffuse 512.
As well as on non-tiling AO-bake for dirt.
Its not finished yet (seams and too much dirt) but please tell me what you guys think so far !
thank you.
reference:
screenshots (UDK)
wires
texturemaps