Hello. I'm learning to make game props and would be glad to hear some critique or tips. Made in blender and substance painter, renders made in marmoset. https://sketchfab.com/3d-models/vss-vintorez-sniper-rifle-ee4abc636de448d2a1e9d61dc6cb02a0 s s
Hi guys! So this is for a Game Art portfolio and was wondering what you guys thought of the model and to see where I could improve it. Any and all critiques are welcome, thank you! http://sketchfab.com/3d-models/torture-chair-a765f22d216949a783d70ef96d2df6e7 Sorry, the Sketchfab embed doesn't seem to be working for me.…
Hello again Polycount Community. We are here to show you our newest WIP pack that will be done soon to get some feedback and share our hard work. Let us know what you think! We will start this off by showing some screenshots of the whole scene and then keep uploading more close ups of props and dev screenshots!
Hello, My name is Mikołaj Spychał, I'm IT student from Poland and self-taught 3D artist, available at your service. Here you can see my portfolio: http://mikolajspy.carbonmade.com/ I'm looking forward to hearing from you mikolajspy@gmail.com
Hey there. I'm Tay Payton. Freelance since 2013. Recently looking for work again! I'm available for one-off jobs or full-time remote freelance. It all depends on your needs. Contact with your budget/project and let's talk :). Portfolios: www.taypayart.com Contact: taylor@taypayart.com Discord: taypayart#7183 Various…
Hello I have just started to use Substance Painter and getting into making props. I made this using real world references from Google Images. Some critiques I got was that they cannot identify the material as to it is metal or non-metal. Don't know clearly but it may be due to corrosion with water and stains of minerals…
hey guys, so it's been quite sometime since I last posted something on this site, but I decided to work on a Merchant Cart based on a concept I found. This is Currently What I have after modelling. I decided to change couple minor things from the concept, but lend me your thoughts and advice, especially for props around…
Thanks :) Someone else pointed this out to me today. I plan on updating this asset using the advise given to me like using more geometry and less normals, hopefully it will turn out even better!
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
I made this using Cinema 4D and Substance Painter. I just started learning UVs so that's not great but I was looking for critiques from a more artistic and design point of view. But any critique would be great :smile: This is just my concept I drew before modeling