hey guys, so it's been quite sometime since I last posted something on this site, but I decided to work on a Merchant Cart based on a concept I found. This is Currently What I have after modelling. I decided to change couple minor things from the concept, but lend me your thoughts and advice, especially for props around it, and maybe some texturing ideas!
I'm thinking to have a puddle of booze that is on the floor to show the keg is leaking.
ANyways, thanks guys!
Replies
Tahnks guys!
This is what I have so far
I'm still working on the diffuse at the moment, so I haven't had a chance to attack the Spec, normals, or Opacity map!
here we go!
any advice would be awesome
Thanks again guys!
http://en.wikipedia.org/wiki/Subsurface_scattering
Looking pretty good so far, although as someone else mentioned, if you added an edge loop through the center of each of the barrels and then bulged it out a tiny bit, it might help their silhouette a little.