Hello there! I would like to ask you some questions about freelancers in the industry. Please feel free to share your valuable experience. Here's the survey link: https://www.surveymonkey.com/r/JFHY8S2 Thank you for taking the time to share your experience!
Hello! Digital painting is not my forte, but I have been trying to get better. I was wondering if anybody could give me tips on how to better my art. If anybody has suggestions, please don't hesitate to let me know. Thanks!
Hello Everyone! I am doing my final project for my college and i need some advice in lighting this scene. This scene is a night time and is inside a ship. There is also a moonray shining on to the girl from the right. Any advice on how to balance the lamp light and moonray??? I am using Maya 2018 with Vray.
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Hello, I would like to give my friend a CG-related gift for Christmas. I tried to look for some Renderfarm vouchers, but I didn't find any. What could also be another good CG-related gift? Thank you for any responses.
Hello, I'm GenericGoodguy and I just wanted to ask how I should go about learning to create 3d game art. I've spent countless hours reading different tutorials and watching videos on Digital tutors but I feel like i'm not absorbing the information (specifcally faces) I think I have this problem because I keep doing small…
Hello guys, my name is Alessandro. I'm 3D artist junior and I need your advice to improve. Please, you look my USP Compact 45 and tell me everything there is to improve. Thank you :)
Hello all, I have a scene where I'm composting something on fire and I'm using a 3dfluid container to do it. When I scrub through my time line it looks fine, but when I render out the whole scene it doesn't look the same way. Can anyone tell me how to get the render to look like the time line scrub?
Hello, This is obviously not another landscape, so I've been wondering whats the "standard" way of texturing this kind of asset. A] Tileables - Didn't work well with wood log cap. B] Unique texture set - Even at 4K it didn't work well with straps and other fine details.