Hello guys, my name is Alessandro. I'm 3D artist junior and I need your advice to improve. Please, you look my USP Compact 45 and tell me everything there is to improve. Thank you
I'll give you the same advice someone else gave me. Pick some unique concepts to model. The USP is decent, but it's been done so many times. Same goes for the car. If you want to model a gun, try to find one that hasn't been done 100 times before, set yourself apart from the competition.
The texture on the slide feels noisy, as though you just applied a cloud texture. Add specific, realistic wear & tear to the weapon - worn, bare metal around the moving edge of the safety & slide release, embedded grime in the various grooves, worn edges on the raised "USP" of the grip.
Thank you so much. The usp compact is complete . Now, please, i need your help for the texture of my second work Old Steam Locomotive. Please, you look and tell me everything there is to improve. Thank you
would be interested in seeing the reference you worked from, but right now almost everything on the train looks off proportion-wise.. I might be wrong though
ok I see, that's where your proportions come from.. you hit them pretty well after all
this train is very "stylized" though.. many things are very off compared to real trains.. just google it and you might see what I mean, it's always a bit dangerous to not model from a real foto, get a few more realistic pictures for reference and you're safe
That's just my humble opinion though
apart from that
your edgewear looks a bit off since it's not realistic.. why would something hit the train at the roof part... you won't need much edgewear on the upper part anyways.. try to get some dirt in.. especially into the specular
That's way too much wear on it. If something had that level of wear, it would be a rusted wreck on the side of the tracks, not on them. Also the undercarriage seems to have no wear at all.
It's also all wear of the same type, which looks to be either all mud, or all rust.
The wear is also too uniform, spread out evenly across every black surface. Different types of wear happen in different areas, and then lead to other types of wear. Scratches and paint chips in one area will lead to rusted areas that further decay. Dust and oils accumulate in recessed areas that are hard to clean. Mud accumulates in lower exposed areas as it splashes up from the ground. Grime accumulates from areas exposed to smoke, and so on.
Wear also changes the material properties, so make a mask of your various wear types so you can alter the material as you get farther in the texturing process.
Looking at your 3D model and reference, it seems you're using a scale model of a train as your reference, instead of the train itself.
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Also, your edge distribution is a little off. You have more edges in your finger guard than in the base of the gun.
Texture wise, it all seems too clean. Grunge up the diffuse and spec/gloss some more. Make it look like it's been fired a few times
[IMG]http://www.polycount.com/forum/Please, you look my USP Compact 45 and tell me everything there is to improve. Thank you[/IMG]
I'd definitely check out this video: [ame="http://www.youtube.com/watch?v=UX2PzNHwabE&feature=share&list=PLsycjeNP6l26RL1JYz_3aUXEVKSt1X5TZ&index=1"]Analyzing Beauty in Representative Art (Good Quality) - YouTube[/ame]
I made one too and i think your metal comes out more then mines:
I mean the Firing Pin
this train is very "stylized" though.. many things are very off compared to real trains.. just google it and you might see what I mean, it's always a bit dangerous to not model from a real foto, get a few more realistic pictures for reference and you're safe
That's just my humble opinion though
apart from that
your edgewear looks a bit off since it's not realistic.. why would something hit the train at the roof part... you won't need much edgewear on the upper part anyways.. try to get some dirt in.. especially into the specular
I think this one has a nice texture
http://miriadna.com/desctopwalls/images/max/Steam-train-at-the-station.jpg
maybe even this one
http://1.bp.blogspot.com/_oJpV6yalpOk/TQiwOFF_SzI/AAAAAAAAAZM/HwsAZduqwyw/s1600/The-best-top-desktop-train-wallpapers-19.jpg
but it's a good start.. you just need to improve the texture and wear and tear (;
That's way too much wear on it. If something had that level of wear, it would be a rusted wreck on the side of the tracks, not on them. Also the undercarriage seems to have no wear at all.
It's also all wear of the same type, which looks to be either all mud, or all rust.
The wear is also too uniform, spread out evenly across every black surface. Different types of wear happen in different areas, and then lead to other types of wear. Scratches and paint chips in one area will lead to rusted areas that further decay. Dust and oils accumulate in recessed areas that are hard to clean. Mud accumulates in lower exposed areas as it splashes up from the ground. Grime accumulates from areas exposed to smoke, and so on.
Wear also changes the material properties, so make a mask of your various wear types so you can alter the material as you get farther in the texturing process.
Looking at your 3D model and reference, it seems you're using a scale model of a train as your reference, instead of the train itself.