Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film.
I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline for film, including sculpting, texturing, garment creation, lookdev and grooming. My current focus is on characters for film, but I am open to learning game pipelines for the right project.
Ideally, I would be joining a team with a strong art direction, a few experienced members who are serious about achieving a high level of fidelity, and who incorporates regular feedback and iteration cycles. My goal is to create a strong portfolio ready character through this collaboration.
I mainly work in Zbrush, Maya, Mari, and Marvelous Designer.