Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
Hey all, I thought i would post 2 more scripts that i have been working for Blender 2.5...Add Chainmail and FastLoop! Add Chainmail (current version 0.2.5) *Updated on 22 June 2011* I made a Chain Mail script that enables the creation of a Chain Mail mesh with two paths that directly control the overall size of the mail…
Hello! I just registered here as this seems like the place to find help on the topic so It's my first post on Polycount. I'm a game graphics student and I bought the Quixel educational license a few days ago. I love it, but I don't understand how to export correctly to Unity. I have modeled an axe with two objects, the arm…
I was pretty happy when I got the object to move from one side to another. The purpose is to create an action that mimics the offset filter in Photoshop to help in the creation of seamless textures with 3d objects. I'm trying to automate some things I do manually. Anyways when I try to add the code to a menu it doesn't…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Hi everyone and happy new year! It's been a while but today I am happy to share with you the 2 hour and step by step Blender beginners tutorial. https://youtu.be/g2U0MiZSV9A All the way from basic navigation, setting up shortcuts, installing and mastering free and useful plugins, modifiers, tools over to modelling a 20mm…
Goal Get components to line up when modeling for specifics Issue While I have the ability to snap to any given component (face, edge, vertex, etc), I can not find the option or hotkey that allows me to snap 1 component to another alone 1 axis exclusively Version: 2.81 Steps Taken To Isolate Problem Looked in the snap menu.…
this object is a 'metal frame' its part of a larger object, but I've decided to bake several parts seperately before manually layering the normal maps to avoid 'pollution' etc, cause I dont want to waste 100 years playing with Blender's bias/distance features. my question is this, the highpoly bits of the frame are 24…