this object is a 'metal frame' its part of a larger object, but I've decided to bake several parts seperately before manually layering the normal maps to avoid 'pollution' etc, cause I dont want to waste 100 years playing with Blender's bias/distance features.
my question is this, the highpoly bits of the frame are 24 sided circle based, the low poly ones are 8 sided. after baking everything looks nice and purple. I've never been confident at baking curved stuff and I assume it must be a different colour to plain generic purple? does the purplr mean its ok or not ok? cause I always assumed the generic purple means its a flat surface and if you are baking a curve on to the lower poly, I'd expect darker or lighter tones, if that makes sense, but im not expert.
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