New weekend project a started recently after finding an old copy of Thompson's Fear and Loathing '72. Wanted to get some hard surface and cloth practice in. Next weekend I'm going to put some more time into the shirt and keep working on the head and face. I'm thinking about trying the Insert Mesh hair method, but given how…
Three times. Michigan to Connecticut in 1980. Michigan to Wisconsin in 1993. Wisconsin to Texas in 1997. I didn't move when I changed jobs here in Dallas four years ago and am very near my "commute tolerance" limit. Roughly 30 years since I started working on games. 27.5 if you count when I took my first full time…
Working on a Gears of War Lancer Assault Rifle. I'm using the Triforce varient as my reference, I know not as accurate, but i like it a little better in some respects. Comments and Crit's appreciated.
Collection of assets i produced for the heavy gear assault indie game. I was tasked with most of the mechanical and prop designs, in the later stages i cut the 2d component out of my process completely and started concepting/producing directly in 3d. bit of an odd assortment of things, hope you enjoy.
Haha "Another thing that happens after being here about a year is that you start to count the value of things under $50 in pints of beer. You think about buying a sweater, $20, wait that’s like seven pints…hmm. Would I rather have that sweater or seven pints of beer. Really puts things in perspective!!" This is so true but…
Thanks for the response. Completely forgot to check on this forum for months. Literally forgot it existed for a while, lol. I'll bear this in mind for the future.