Hi, first of all , I do not want to transfer details to a extremely lowpoly mesh... (because I do not to finish my model... I just want to transfer details to another mesh just to reduce the amount of polygons and continue sculpting) . For continue Scultping.... I am on subdivision number 6 , near 40 millions of poligons.…
hey all, ive been overlooking PhilipK's tutorial on sculpting wood. http://philipk.net/tutorials/materials/woodrough/woodrough.html and generally im having a hard time grasping how the grain is achieved through projection master. whenever i go to draw the wood cracks, projection master makes rough looking squares from the…
im talking about the kind they use for pretty much everything in the army. http://upload.wikimedia.org/wikipedia/commons/a/a9/Military_gear_strap_001.jpg i saw someone sculpted some straps like that for a thigh weapon holster thing (i think it might have been something tomb raider related) and it looked pretty awesome.. I…
Sup guys. I've been watching Avatar recently, and I decided to sculpt up a couple of the characters. So far I've got Aang and Iroh. I'm not sure how far I want to take these. They're really just daily exercises but I wanted to do some fun characters. Avatar Aang The Dragon of the West Thanks for looking! More to come!
Hi everyone, i decided to give sculpting a shot, so here it is, my first attempt at a head. Not finished in any way, and something seems off about it idk what lol. If you guys can point to some tips to improve myself, i would appreciate it a lot :awesome: P.S.: Don't know where to go from here xD
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?
ZBrushCentral's Speve-O dropped a huge artbomb on their forum today. Check it out, after the jump. Steve Shmuely graces ZBC's forum with a ton of sculpts he created for Ubisoft's Prince of Persia: The Forgotten Sands. And to top this all of he dropped a few gems of great art unrelated to the title. Here's a few tasty…
I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
This character sculpt was referenced from the concept art for Hermes from Borderlands 3, originally illustrated by Arden Christensen. Sculpted with ZBrush and composited in Adobe Photoshop. I struggled a lot at first, as I am very new to sculpting characters. It got really frustrating at times, but once I crossed a certain…