hey all,
ive been overlooking PhilipK's tutorial on sculpting wood.
http://philipk.net/tutorials/materials/woodrough/woodrough.html
and generally im having a hard time grasping how the grain is achieved through projection master. whenever i go to draw the wood cracks, projection master makes rough looking squares from the alpha all over the place. especially when using ZSub. just wondering if there was a specific technique i needed to be doing or a setting im missing with a brush. if anyone has tried this with success, or generally if u know the "right" way to do this.. id appreciate the help.
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ALSO A SIDE-NOTE!!!!
im not sculpting zoomed in at that size.. i am zoomed all the way out so i can see the whole mesh. i just did a small part for the screenshot
EDIT: just answered my own question. i was able to change the spacing in the freehand stroke during projection. it helps a bit i guess, but i think i still need to just find a way to refine my sculpting for this.
here is what ive got with the focal shift, same thing.
@Tavor: to do the edges, as described in the 4th picture of the tutorial.. i dont use mallet fast. i generally use clay or trim-adaptive for softening edges.. just a personal method and it generally yields the same results. in the next step i see that he is using the slash brush, with freehand, and alpha06. i noticed a huge difference in alphas with slash, as opposed to most any other brush.. such as mallet fast.
@cryrid: here u go.
thanks again for all of you who are taking the time to help me on this.
The Mallet Brush wont be doing anything in Projection Master as it is a 3d brush, at the moment you're using the 'single layer brush' tool instead (as seen on the right). Are you using a tablet by any chance? Pressure sensativity can cause it to layer like that (whereas a mouse will keep even different strokes consistently level, unless the z intensity is changed between strokes)