im talking about the kind they use for pretty much everything in the army.
http://upload.wikimedia.org/wikipedia/commons/a/a9/Military_gear_strap_001.jpg
i saw someone sculpted some straps like that for a thigh weapon holster thing (i think it might have been something tomb raider related) and it looked pretty awesome.. I know the easy way is to just have an alpha and go over the whole model with the rake brush or something.. i dunno but the way i saw it done was really seamless and i highly doubt anyone could have done it with just an alpha
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http://area.autodesk.com/forum/autodesk-mudbox/my-tips-tutorials-workflows/handy-technique-for-sculpting-fabric-panels-or-padding/
The UVs might need to be within the 1:1 bounds too. Zbrush has issues when UVs touch the borders. Noisemaker should be able to scale the alpha instead.
What did work however was to scale the UV's up so large the texture tiled at the right density, and then import it as a displacement map and apply it. I don't know if Surface > Noise is broken or if I'm just having bad luck with it.