Hi everyone! Just wanted to share my latest work. I wanted to mix a natural environment with a futuristic settlement. I focused a lot on lighting, the general feel and colors. Settlement is modular, modeled in 3DS Max and textured with Substance Painter. I was heavily inspired by the Mass Effect saga and the upcoming…
Latest update!! For more pics check last post. ------------------------------------------------------------------------------------------------- Hello everyone, I started to model a turret gun. This is the concept -> http://meckanicalmind.deviantart.com/art/Auto-Turret-146072399 I have finished the blockout and started…
Hi Gals and Guys. I wanted to change my mind to a lot a medieval stuff I've done lately so I am starting a SciFi pilot Girl. Mitch Miller was kind enough to let me use his great concept and I will give a try to convert her into a 3D Model. I would like her to fit in the Mass effect Universe, and my goal his trying to match…
Hi, I'm getting towards the end of a small personal project with just a few things I thought I would post it up here to get some honest feedback before I fix and add the last few details so feel free speak your mind. Also comments on presentation/lighting etc. are appreciated as its something I've been told I need to…
Those hex mats are a pretty good late addition for sure :) Kind of work to solve the issue of the classic sci-fi un-distinguishable floor. Like, as a player, where can I actually walk here? Really nice work overall!
I've been a long time lurker on this site so I figured I would actually contribute and make a post. I've spent the last couple weeks doing some speed modeling challenges to test myself and now I'm going to start tackling an environment. I haven't decided if I want to use UDK or the Cry Engine but I'm leaning towards the…
Came across John Dickenson's work on Concept Art World and really liked this wall module concept he'd done. All the cable work looked like an circuit board and made me want to take a crack at creating a real-time version. Just started this in my free time earlier in the week. Going to update as often as I can though,…
Hey here are a couple different renders of my Cliff Side Scene. Was for my Perspective class using 3d Studio Max and Zbrush. We were taught how to manipulate planes to lower our tri count. None of these cliffs were actually modeled out, only the landing pad and the houses. **I know there are no doors, I will try to drop…
Hey here are a couple different renders of my Cliff Side Scene. Was for my Perspective class using 3d Studio Max We were taught how to manipulate planes to lower our tri count. None of these cliffs were actually modeled out, only the landing pad and the houses. **I know there are no doors, I will try to drop them in…