Latest update!! For more pics check last post.
-------------------------------------------------------------------------------------------------
Hello everyone,
I started to model a turret gun. This is the concept ->
http://meckanicalmind.deviantart.com/art/Auto-Turret-146072399I have finished the blockout and started refining the bottom part. As you can see from the concept the bottom part it`s not very clear what is there so i came up with a system based on hydraulic pistons
Any C&C is welcome.
Replies
Wondering how u made such clean smooth shapes ? Was boolean involved ? Can we see wires ?
Can't wait to see LP if there is going to be 1.
Keep on going!
@AXEL
Thanks guys!
I have started detailing the middle piece, any C&C are welcome.
I know you didn't post this wip here to receive questions, but... I want to model a robot, and the concept really doesn't have those intricate and detailed mechanical parts (like the legs of your turret). How do you manage to figure such a functional design? I mean, do you have a resource to resort to when making those designs? Like books, tutorials, or you are really experienced in the field?
Thanks in advance, i'm really looking forward to the finished asset!
C&C are very welcome.
Next Lp-Bake-Texturing. Any C&C is welcome.
@macoll Thank you :>
Here is a material test i did in Substance Painter, needs some more dust, dirt...roughness.
Thanks @kadeschui, i posted there as well and will post the texturing process.
Before and after.
I`m not sure if i understand your question but if it is what i think you ask then yes, dynamesh will mess up your nice quad model and will turn into a very dense topology.
You will have to retopologize if you want a clean high but for me i just decimated that high dynamesh and made a low in 3ds max after.
And for the details i dont do all the details in zbrush, i keep some for substance painter.
I started texturing the bottom piece, still wip. The material i am trying to achive is from this motorcycle from Terminator.
Any C&C is very welcome.
Ref
I had a lot of fun model this thing and learning in the process, thanks all.
Final low poly has 130.000 tris and 2x 2048 textures, rendered at 4096 in Marmoset.
Here are some screens and you can see more on my Artstation -> https://www.artstation.com/artwork/a60d0