Guys, any ideas on how to increase UV bleeding for newly created smart materials? For example currently in albedo map I have almost no UV bleeding (padding) which produces thin seam along uvs.. How to fix that and is it possible? Thanks in advance!
Hi, my name is Andre Astro, I am a programmer on Unity and I am looking for a 3d modeler and a concept artist for a surrealistic horror game project. At the moment we have a crew of 8 people with 2 supporting artists, however we need a new lead artist who has a lot of experience with 3d modeling and animations. The game…
Hi all The title explains it all, where are they?... I have seen tutorials specifically about UDK but not much on creating an environment or part of one,start to finish using 3Ds Max. I would just like to see the process that goes into making things modular and reusing them, and some of the baking processes within Max. I…
I have been experimenting with shader forge for a bit, but, I cant seem to create lighting for an object that just calculates lighting attenuation and not shadows. To be specific - When an object gets close to a light source it gets brighter (evenly across the entire surface), when it moves away it gets darker in the same…
Hello, We're looking for an artist to create some weapon skins for our guns. Similar to CS:GO type skins. We'd like you to develop a system with unity where we could combine like 5 colors and 5 designs to have 25 possible combinations for each weapon. If your interested, please send me a PM or email me at…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Depends on the type of asset you want to create, I'd say. For pure metals your own materials probably would not be much more different as the colors should be (and are) based upon real world values. If you are going for a realistic PBR approach then use the materials. You wouldn't se anyone use a different kind of copper…
Hi Polycount I'm a Computer Games Design student, just finished my second year and going into my third and final year after the summer. In the meantime, I'm learning to create characters to the art style of Dishonored 2. Here's my current WIP so far in Zbrush, before I add the hair. I've been using the image here as a…
Hello I'm looking for someone who will assist me in creating a scene from an existing 3D model. I'm a web developer and need to render this scene using three.js in glTF format. Unfortunately I have no clue about modelling. This 3d model: https://www.turbosquid.com/3d-models/3d-model-actros-2011-trailer/619258 For more…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…