Hi Polycount
I'm a Computer Games Design student, just finished my second year and going into my third and final year after the summer.
In the meantime, I'm learning to create characters to the art style of Dishonored 2. Here's my current WIP so far in Zbrush, before I add the hair. I've been using the image here as a reference to learn from:
https://www.artstation.com/artwork/xxo3RAny and all feedback and critiques are appreciated as it will help me learn for my Final Project. Thanks in advance
Replies
- You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face.
- Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth
- The ridges of the philtrum beneath the nose need to be defined.
- The curvature of the brow is reading all as one plane instead of a transition between a concave to convex form from inside out.
- The way you define the masseter muscle is too broad. It only exists in a certain region of the face, and then you get the potential for gauntness based on the absence of that muscle.
- The muscles riught beneath the mouth need more curvature and definition.
- The outer wings of the eyes are not the almond shape most eyes are. Take care with the literal silhouette of the eyes. You have them upturned flaring out like an anime asian character.
- As per the reference, the zygomatic arch needs more definition and the bones surrounding the ocular socket.
Overall, I don't think you're ready for hair OR pores. I recommend sticking to working the head on a planar basis, like the Asaro Planar Head, and making sure you have your major to medium forms correct before pushing in towards smaller details. Even if this is just homework, taking the time to do that will make this a portfolio piece instead of something people can easily see as done for a grade.Check out fisher's timelapses. You can see it starts to feel like it fits in the world while 10k~ polys.
https://www.youtube.com/watch?v=RJpRyOPBUYE
Am I on the right lines, or am I still way off with the forms?
Mouth needs to curve into the head more.