Hello everyone!, I finally decided that open my workshop thread to share my works and colabs, hope you like them! I'm currently OPEN for any kind of colabs, add me on steam so we can talk ^^ I can take care of the whole process, from Modeling to Texturing and Shading. Accepted Items Work in Progress Skywrath Staff colab…
"The wind blows and I am sitting there waiting for something miracle to happen." Workshop file: http://steamcommunity.com/sharedfiles/filedetails/?id=678341260 Preview: (available in the workshop page and will be updated overtime) I used: - Photoshop CS6 - UV sheets and lots of pre-calculated angles. What I expect: -…
What's This? http://www.somuchmonsters.com/so-much-dota-2/ -Some useful tutorials to get you started using Sunbstance Painter in your DOTA 2 pipeline(seriously, you should!) -A page holding all the useful resources I could come up with to help you when you are starting a DOTA 2 asset. -Shader Parameters for each hero to…
Hello Creeow here. I am new to polycount, but that aside. I dunno there is something about Dota 2 workshop artists that I find so inspiring. I am "aspiring" artist myself. Oroboros, you are one of my favorite 2D artists on the Workshop. Much inspiring and cool designs. Whenever I see 2D artists on the workshop, Iunno I…
Hey all, Just looking for some quick feedback before I progress with this character- I know that joint deformation issues are to some degree inevitable and can addressed with blend shapes, so without incorporating those I'm not sure how off-base I am. I'm basically just testing how well my character is responding to leg…
Welcome to our Dota 2 Monthly Community Competition #19 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: RIDERS We have na increased hero pool…
Your sculpts are fantastic but so much detail is being lost in the textures, and it looks like the masks are barely being used. Have you seen valve's texture/mask guide for dota 2? It shows you the methods they use to create higher contrast in the low res textures, stronger AO and a point light map could help a lot, and…
Actually, I am pretty sure that's not the case. The Steam Workshop third party revenue allocation (going to third parties like Polycount, the Blender foundation, Xnormal, and so on) is taken from the 75% "Valve split". At least that was the case last time I checked the terms of the revenue allocation page. Now of course…
Hello guys, this is my fist work for skin sci-fi 70s-80s workshop steam link of my workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691964201 "Godzilla and "Alien" style elements used for the gun link: http://www.scifijapan.com/IDW/godzilla-rage-solicit1.jpg…
Hello, Polycount! :] I would like to start out by saying im a big noob at this. When the Dota 2 workshop opened up 10 months ago i knew i wanted to get in on this, but it was also the first time i ever used a 3D modelling program. The 1st and 2nd items i made somehow got accepted, but no luck since. I now have 39 items in…