Hey all,
Just looking for some quick feedback before I progress with this character- I know that joint deformation issues are to some degree inevitable and can addressed with blend shapes, so without incorporating those I'm not sure how off-base I am.
I'm basically just testing how well my character is responding to leg motion:
This first pass certainly doesn't look great, and I'm basically wondering if this can reasonably be countered with more thorough weighting and blends.
As you can see I've set it up so that the edges flow up the pubis around the hips, per convention. And if nothing else it seems the creases I'm getting are more or less in line with what you'd expect of the groin. It could probably use more loops around the groin, but honestly I see similar stretching issues even with that.
I've seen topology where the edges that trace the hip go under the leg and up the buttocks, and I've tried it- it's been tricky getting that to work correctly with the butt however, because it seems to inevitably cleave it into two perfectly defined buttocks instead of the bepantsed situation I'm trying for.
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