Hello, Polycount! :]
I would like to start out by saying im a big noob at this. When the Dota 2 workshop opened up 10 months ago i knew i wanted to get in on this, but it was also the first time i ever used a 3D modelling program.
The 1st and 2nd items i made somehow got accepted, but no luck since. I now have 39 items in the workshop, with average success. Some are good and some are bad. The important part being that i have improved immensely since starting out with nothing.
I decided to get a bit more involved with polycount since you guys seem to be very much in touch with the workshop and because i have been looking around these forums for a long time without posting anything. I made this thread to post my progress and items and get some critique if possible.
Replies
Concept is very feathery and heavier than the original.
cheers
The gold however, is problably just becuase im too lazy to do all the highlights and shadows on a concept. The final pieces will not look this flat! :]
Wanted to say the straps look a bit weird but ingame it reads really good, great job!
Item Link
Gonna make one for Dazzle next.
If you have any critique, feel free to post it :]
Critique is always welcome :]