Another update. Done the bridge and a little more texturing here and there. I'm about to start on the ground texture, the rocky underside of the islands and the little dirt path. How in the blue hell am I supposed to make that work inside of UDK. In Maya, I could just paint 3 masks and use a layered texture. Is there any…
For one reason or another,ever since I updated the Suite, and wanted to try making a new paint layer to mess with stuff, this warning pops up. Afterwards, no input works at all when trying to paint, either on my tablet or with my mouse. Can anyone help me figure out why this is doing that?
I've been trying to explore XGen as a means of generating hair for a character. Didn't get very far though, because Maya: Painting masks feels like the UVs are a total mess of random islands which they are, as far as I can tell, not. Mesh doesn't have any history and uses a simple lambert shader. I also get this error from…
Hello! I recently started using DDO and it is great so far minus a few minor inconveniences. The issue I'm currently having is when attempting to edit a dynamask and add some custom painting to it; as soon as I touch the mesh with the brush, the mask turns black in 3DO and the only option I have is to cancel the mask to…
Hi everyone, I'm Mary and I'm 24 years old! I mostly do 3D work, but I decided to dive back into 2D recently and I've loved my results. However, my painting looks a little sketchy and I don't want to abuse the smudge or blur tools. Also, I have no idea how to do masking to help this. What other painting suggestions do you…
Which one is better Mudbox or the latest version of Blender (2.81 or 2.8)? In this case i mean solely for the reasons of 3D painting a 3D model from (photo) textures. (I do NOT mean painting a stylized character using only colors).? Which is better speedwise and feature wise...? AFAIK at this stage it should be blender,…
Hi guys, I'm new to this forum and hand-painting in general. I've recently started to make a hand-painted dwarven dagger. I'm working on the bronze/gold bits at the moment and can't get it to look right... Any tips?
So I've been following Chris Albeluhn's tutorials http://www.chrisalbeluhn.com/3D_Tutorials.html , more specifically the Vertex Painting and Grunge Variation tutorials. I've recently hit a snag! The grunge works pretty well, and so does the vertex painting...by themselves. The problem being when I combine them my Instanced…
I'm working on a 3D platformer, I'm aiming for something along the lines of Croc in terms of visual style, hand painted textures, very colourful, no calculated lighting intended. I'm working on some world textures at the moment so I can get a decent looking test level, I've not tried all that much with hand painted…
So after being in a bit of a funk for a while, I thought I'd try something a little different for me by hand-painting a texture. Opted for a simple damaged brick wall, and this is what I have so far. I'm not happy with several aspects of it, though it's been a fun exercise, namely the surface details and cracks. I started…