So after being in a bit of a funk for a while, I thought I'd try something a little different for me by hand-painting a texture. Opted for a simple damaged brick wall, and this is what I have so far.
I'm not happy with several aspects of it, though it's been a fun exercise, namely the surface details and cracks. I started out using some grunge brushes at 50% opacity to get a feel for look, placement etc. then went over these placeholder cracks with a simple small, circular brush to try and get them to pop, but to be honest, I think they looked better prior to going over them.
I've never tried this kind of thing before, so I'd love to hear how you guys got on when you started hand-painting textures, and any suggestions for creating convincing damage / details etc. or general critique that could help me improve. Thanks in advance.
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Also, I don't know if you cropped it wrong...but it's not tileable.
Edit: Also right now, your clean highlights around each brick make them look more like tiles. You should roughen up the edges make it more crumble-ly looking.
Thanks for the feedback!
Yeah, I never intended to make it tile, as I was focusing purely on actually getting something on 'paper' as it were, and trying out techniques. And yeah, the 'cracks' do look like veins...
That's a great idea - especially since I want to focus on strengthening my confidence in Photoshop technique as opposed to tiling etc.
I'll do it!
Thanks again for everyone's feedback, very much appreciated. Been going through some existing threads (listed below, for convenience of anyone else looking for similar resources) so I've got plenty to work on. Thanks again, guys. Feels good to pick up a stylus again and actually try creating something after such a long time off.
http://boards.polycount.net/showthread.php?t=71221
http://boards.polycount.net/showthread.php?t=71324
http://boards.polycount.net/showthread.php?t=70058
http://boards.polycount.net/showthread.php?t=68416
Uh, yeah, that's what I thought you meant...!
people have mostly said what needs to be said, but i thought a quick example might help.
basically, it doesn't look like you're hand painting your hand painting. your lines are far too straight and look computer-assisted. don't be afraid to just drag your brush across the screen. it's all the imperfections your unsteady hand makes that makes 'hand-painted' textures awesome. using a hard, low opacity black will quickly give you some interesting, 3d edges. if you look on some of the bricks around the center one, that's almost all i did. quick, dirty strokes and BAM, you can already see the shapes.
i went a little crazy, but hopefully you get what i was going after
looking forward to seeing your progress!