I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
Hey guys, just wanted to share with you my latest project. I decided to have a go at sculpting a female head with verious reference from around the web. Please let me know what you guys think about it so far and also on how I could improve it. This is my 2nd attempt at zbrush so go easy on me lol Thank you
So my next upcoming projects include me having to sculpt 2 Female Characters so i decided to make a female base mesh and i plan to re use this base mesh for any future female characters. Here's what i have so far: im going for a comic stylized proportioned female for one of the characters. critiques/feedback is greatly…
Hi, i have this issue where everything snaps in maya while im sculpting , even when im trying to resize brush holding B i can see snappings. My snappings are turned off. I tryed to reach discreet mode, but i dont know where is it in maya 2022 ? why is this happening ?
First zBrush sculpt, for University project. Wanted a make a Dragon TYPE creature, had to be an original design which is a creature which COULD have developed based on natural selection ect... Anyway, it has turned out TOO Dragon like but I can still use it, the assignment was just to teach us how to use zBrush. But…
Wonder Woman sculpt loosely based on Bruce Timm's Illustration. Made entirely using Zbrush. Polypainted and Rendered in Zbrush with Render composition done in Photoshop. To achieve Rim effect in Zbrush I first did BPR with Polypaint and Matcaps. Then I changed all Sub tools to Fastshader Matcap. I added a new light (Spot)…
Hi! I've been working on a female realistic sculpt the past few days and wanted to receive some feedback to help me move forward, specifically anatomy etc, or anything to help me learn and improve. Aspiration is to be a realistic character artist :) Thanks for your time!
A 2 and a half hour of digital sculpting of a muscular male character. Comments and critiques are most welcome. (Edit: Please scroll below to see day 2, day 3 and day 4 updates)
I have been using Zbrush for making normal maps (for clothes folds etc.) and here is my first attempt at sculpting from scratch. I started with Zpheres and followed a tutorial by 3D total. It's really good that one. I'm trying to make it look different, but hey, this is just practice! And fun! It's wip: eyelids, mouth,…