Found more issues, or my stupidity, don't know which. I had a go at creating a "car". When I put the windscreen in it rendered everything "through" it transparent. The body is a box on to which I placed a rectangle with a grid/mesh texture. I can see through the grid, but I can also see through the bottom of the box to the…
https://syncsketch.com/sketch/150635#198321 Hey everyone! I'm entering the 11 Second Club competition this month so that I can practice acting and lip sync animation. I've already gotten part ways in with my submission, but before I continue with it any further, I was hoping you guys could provide some feedback. My next…
http://kotaku.com/gaming/going-down-south/game-devs-get-incentives-to-move-to-texas-267686.php The Texas game development finance provisos http://www.joystiq.com/2007/06/11/the-texas-game-development-finance-provisos/
- http://multiplayerblog.mtv.com/2008/11/05/why-activision-let-go-of-ghostbusters-and-50-cent-games/ I guess now that EA won't be focusing on cranking out crappy, yearly sequels we can depend upon Actiblizzard to fill that void.
I saw a couple of people posting up their livestreams so I thought I would give it a whirl. Mainly used to show quick stuff to friends. http://www.livestream.com/allanp?t=81395
Im using 3dsmax 11. I have a model that is not recieving correct lighting.its just black. I tried reseting xform and collapsing but it does not work. Im in smooth and highlights view. I threw a light in there and still no change. any ideas?
Whoever you guys and gals are, Godspeed and praying for expedience ya'll land on your feet soon. http://www.polygon.com/2014/11/21/7265561/double-fine-lays-off-staff-as-unannounced-project-falls-through
So it's like dx 11 tessellation and displacement . I always thought that it's sort of more expensive than just doing the mesh and lods. While indeed simpler to do. Is it other way around now? As of occlusion culling it could done in patches , right ? So we would see un occluded patches displaced.
Since the 3ds max file for the sig p226 won't open :poly127: i started to make the Mac-11 i've been working on it all day. This is the high poly and i'm going to bake it down, once it's finished.
its a cool feature which is integrated into Mudbox [ame="http://www.youtube.com/watch?v=ZPezIU0c4zc&feature=related"]mudbox_ear.mp4 - YouTube[/ame] some general explaining about it http://www.digitaltutors.com/11/training.php?vid=207