I'm looking for something to automate the creation of billboards from 3D models (for foliage). Can be a script or a complete program. I've been looking for this for a while but couldn't find anything. Basically, I want to input a model + textures and get a plane with the model on it as a texture (or 2+ intersecting…
I just came across this model viewer for FF X and X-3 3D assets. The character models are amazing and really worth taking a look at. If you want an instant education on the right way to make characters, check this out. You'll need the game discs to extract the models. http://www.yaz0r.net/ffxview.php
Can't seem to figure this one out. I started a model using only ZSpheres and saved the Document. After closing ZBrush and reopening the document, the model is stuck in 2d mode and "Edit" is grayed out. I looked through the list of tools and this model is not there. It seems like this model is lost to 2D forever. Is there a…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142:
Hello! I'm doing an independanr project for a class, and learning about modular modeling for Unreal. I slapped some of them together in Maya to make basic taverns as examples/to make sure the models blend well together. These are all the hp models that haven't been baked or textured yet, but please let me know what you…
Hi,recently I modeled Gundam unicorn in maya 2015 and textured in photoshop and substance painter.It took me weeks to model this as I only used around 2 hours per day until it is finish rigged and textured.Here is the pics and link to artstation or sketchfab. https://www.artstation.com/artwork/Pgkzy…
I am working on my portfolio for a 3d generalist position. If I have work demonstrating, modeling, textureing, and rigging already is it necessary for it to all be the same character model? For example I have a character model I have made and textured. And I have some animation work already done on a model like the max for…
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
Hello! We are seeking a character modeller for our Unreal Engine 4 Horror Game, the Vale. We are looking for someone to work with our already modelled demon. The task will include in depth texturing of our model, to achieve realistic results. If interested, or if you would like to more, please contact me at…
So, its illegal see the models? i only want to see the models, but dont exist a model viewer like wow model viewer or see the models of Lineage 2 in milkshape or umodel. Im not going to do a custom patch, modify the models or something, i only want to see them.