Let us say that, theoretically, I was doing an art test for a company. Would it be a good idea to get some tips based on what I've done so far? Based on responses, I may post what I need critique on.
Hi Polycount community I’m working on a large game-ready model and facing some issues. The bake quality is poor, and the texel density is in bad shape. I’d prefer not to use multiple UV maps as I think it won’t save memory. Would it be worth trying a tiling texture workflow? Will it work better, or is there a better…
I'm proving to be a bad student that is bad at paying attention and following guides, so I'm just doing stuff that doesn't work while trying to model a car body for practice. I JRemeshed it a few times around 5k vertices, then eventually twice to 100,000 vertices. All with Auto Mirror in-between because the thin edges…
Hi all, second post and first thread. Im a character artist from the UK...and I used to have the pleasure of working alongside "Ruz" :) This is a character I started as a test bed for trying out techniques in Zbrush after completing a game "featuring a cussing rapstar in the wartorn middle East". Its based on some old…
Hello! We are a budding indie game studio looking for an animator artist to help animate dog models for us for our upcoming game! The dogs should be able to express a variety of different emotions and have a diverse set of animations for various actions. Of course, the dog must be cute. A strong candidate would have…
Hi everyone!I’m looking for someone who wants to practice 3D animation by recreating a short scene or video.This is a personal non-commercial request, just for fun and private use — not something I plan to publish or sell.If you’re interested in practicing or experimenting with animation, I can provide references and…
I'm reading, and in some cases seeing, how people stay far away from triangles in their poly models but I'm also seeing a lot of them anyway. Especially when it comes to low-poly objects. So what's the rule of thumb here? Does it have to do with just how high of a poly model your making? Are they ok when working with…
Hello everyone, after long time of watching your works, reading all topics here on Polycount I decided to start my own sketchbook. Currently I'm at a crossroads. Don't know exactly what I want to do. In the past I mainly made some product vizualizations and photo sessions with 3d models as a background because I wanted to…