We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Hi! So I've been searching for an answer a couple of days but somehow I couldn't google it so I really need your help. I have a character in 3ds max and I want to unwrap it separately (head and neck, body, hands, legs - I don't want to detach pieces) and I don't want them to be on one UV because of quality loss. So, how…
Google+ is mostly for teh-funney-picshurs+cats it seems. Then again Facebook is supposedly similar. I never felt that either is a good way to keep in touch with family or friends (friends being the people you share(d) good times with in real life, not the ones you collect on social networking sites). I just use Skype IM…
Scuse the newb.. Im trying to tile the floor of this room... What I want is the edges to be dirty, and the corners to be dirty, and the middle to be tiled. So I figure I need one square with 2 sides dirtied up (the corner) and one or 2 squares to tile along the edges of the room, and one "clean" tile that can be tiled in…
Hello everyone. Since I'm not quite sure if I am allowed to post links and promote any business I would ask the community if you could take the time to review a webpage I built tailored for archviz artists, designers and manufacturers. You can pm me or I can edit the post and share the link in case the admin allows it.…
This is rendered without using ray tracing, and.. This is with ray tracing enabled. I used Peter Zoppi's method to fake reflections so that it works real time, but has it messed up ray tracing? At first I thought that the cornea shader was acting up but after inspection, it was indeed the eyeball shader itself. Ray tracing…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
I did not mean "legit" as in legal? Thanks for clearing that out, quite tedious if you find a mistake in the uvroom then! Panupat said: For static mesh it doesn't really matter. For character, 3D Coat will get you pretty close to what you want with all the guide curves you can draw. Manual fixing is still required, you…
!Title should read CANT not can! oops I was having problems painting textures on a low poly model in mudbox. Seems to be an issue with non planar faces will only get half painted if your brush size is too small. Now the only solution I've got is to do a poly cleanup in maya to rid the non planar faces by triangulating them…