Great job @Swordslayer, I tried the script out and it works perfectly, often making shadows look better actually, smoothing out triangle edges. I'll modify it to not make a mesh copy, as I make a copy anyway as I loop through everything before exporting. I don't suppose you have or know of a script to dynamically…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
Hi fellow polypushers! I've got a little hot-air balloon project going, and am currently working on this basic part of the 'cage': Time to export some displacement maps! I start with one of the wrappy-roundy tapes. I update the subtool's low-res basemesh with new UVs - all is well and good. But the generated displacement…
Hi, Isn't much to say here. In the past six months that I've been doing game development the only way I can make normal maps is 3D coat. If I sculpt them then export from Zbrush or xNormal there are always nasty artifacts along the UV seams. Makes generating normal maps for games literally impossible. I've scoured the…
Well, I said "this exact model can be done without problems in Max" It was simply an example for the topology export problem. But chamfers and booleans are yet a problem in Max. When you do a boolean in Max you can not go direct to do chamfer without some clean up. And where there are lots of chanfers and booleans this…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Hi! I'm having an issue where my textures (normals being the biggest issue) get distorted when I try to export from mudbox. Here is the problem and how I have tried to solve it. I tried to gather all the possible information that might be useful, I hope the pictures make sense. Lowpoly mesh and its UVs (all separated edges…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…