Here's a gif to explain it all. I saw the texture snapping at first, so I triangulated it and saw what was happening. Any ideas?Is this going to be a problem if I export it as an fbx for unity?
So, I realize what this looks like... threw it together quickly so bear with me. The left sphere has had a proboolean operation applied to it. The right sphere is the same sphere just before the proboolean. I cannot for the life of me get the left sphere to adopt that smooth look again, Smoothing groups, UV's Normals,…
Hi. I'm sorry maybe the forum already has an answer to this question, but I did not find the right one. Baked normals look very good in the Marmoset, but not when I import to C4D. I have tried many different settings. I also tried to import maps with the 3d object (looks better, but the object is triangulared) I would be…
I've used TB3 a few times and it has been fine but my latest substance texture (no different to my others) is showing bright white lines when I preview it Marmoset Viewer (it's fine in the main software). So confused, I've followed the guidelines at ; https://forum.allegorithmic.com/index.php?topic=5451.0
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hi, I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images: