@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
Awwwwwww yiiiiiis. Documentation time. This write I have two major things to go over. First is going to be my process for sculpting rocks, while the next will be how I went about setting up my vertex paint shader in UDK and the mistakes and solutions encountered along the way. Rock Lobster and/or sculpting So I have never…
Yep. Since you already know Max that is probably the best option at this point, but that really depends on the needs of the project. Do you plan to bring on other animators or outsource animation? Most animators are typically more familiar with Maya, so you might shrink your candidate pool. If it's just you and you know…
BigNose: Well that piece was one of my earlier works where I wasn't so aware of instancing so those plates were all just handmodelled. ChasmBridge: This was a later piece, the bits you pointed to I modelled once by detaching a duplicate of the area of the curved surface underneath and shaping the way I wanted by edge…
Thanks for the encouragement, its appreciated. Recovering from the typical New Year drinking has slowed me down so before finishing of the thread Im going drop in a general tips list for doing this stuff. Tips 1. Dont forget its not really Hi poly work, its generous lowpoly work that uses hi poly assets to render out…
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
I tried learning Autocad but it annoyed me too much. I had typed up a big essay too but the damn polycount form no longer valid shit came up and the copy and paste I did before refreshing got screwed up so here are the cliff notes. Software needs to get rid of all the useless redundant shit they have that break the…