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[Full time] Technical Artist (M/F) - Beyond Good & Evil 2

UbisoftBordeaux_Art
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Created in September 2017, Ubisoft Bordeaux is the newest of the French Ubisoft studios, working on iconic brands such as Just Dance, Ghost Recon, Beyond Good & Evil and the Raving Rabbids.

About 15 Ubisoft experts from all over the globe, created the core of the studio. With their experience, energy and passion, we are able to grow into a world class development team. 

Announced as AAA studio, Ubisoft Bordeaux is growing rapidly and already counts more than 200 employees, from more than 16 different nationalities.

With the ocean less than an hour away, the vineyards at the gates of Bordeaux, and located in one of the most beautiful regions of France, Ubisoft Bordeaux is the ideal place to reconcile a demanding and creative work environment on leading Ubisoft brands along with an exceptional lifestyle.

If you like working in a stimulating, international and friendly environment, come join us and become a pioneer of this new studio!

Job Description

You are joining a team of Technical Artists under the supervision of the Technical Artistic Director. You will be in direct contact with the artistic teams and programmers. 

As a Technical Artist, you are responsible for identifying and developing the processes and occasionally the tools that will optimize the current production workflow: 

·         Design and develop (with MaxScript, Python, etc.) effective tools with simple user interfaces for production teams

·         Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints

·         Adapt to artistic and technical constraints to create tools, processes and benchmarks that maximize production flow

·         Provide daily support to the Art and Technical team

·         Help team members to perform their jobs as efficiently as possible

·         Help clearing up the specific problems of production bottlenecks

·         Technical tracking of Assets in the engine

·         Documentation of the Technical and Art pipelines

Qualifications

You hold an advanced degree and have substantial experience as a Technical Artist on games productions:

·         You have proven technical skills in performance, optimization and method.

·         You are proficient in 3ds Max, Maya, Houdini and Substance Designer (ideally).

·         You have solid scripting skills (Python, etc.).

·         You have significant experience on a gaming engine and an overall understanding of the artistic pipeline and workflow.

·         You have already had the opportunity to grow in different areas, such as environment modeling, animation, visual effects, shaders and lighting.

·         You are independent, have solid deductive skills and can work efficiently on a team and communicate your ideas.

·         Your English proficiency allows you to work in an international context and exchange ideas with peers who do not speak your language.

·         You have a strong background in video games.


TO APPLY, PLEASE FOLLOW THIS LINK: https://smrtr.io/3KzvW
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