Hello everybody. I was a modeler all along, but I wanted to practice animation now as well, so I created a very simple rig for a cylinder. I'm animating the cylinder with a shape that's linked to a point helper, which is linked to the IK end effector. As you can see in the gif below, the frames from 0-26 work perfectly…
Hello There everyone, I´m Leandro Orthovasky, and I´m looking for freelance jobs, I have been working as a 3D artist and Tech Art( Character/Props) since 2015, almost 4 years now. I´m from São Paulo - Brazil, and since I am taking a posgrad I´m not willing to travel/move to other places. My skills: - PBR workflow (Painter…
I have a problem that I've been trying to solve for a long time now and I can't find any other solution over Google/Youtube, So I thought I try to get an answer here, hopefully. Every time I go through the usual Baking setup/Steps in Substance (i.e: Import Low Res, Texture Set Resolution, Import High Res, Check Bake…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…
So me and others (at my old school) have had this problem and I never really got a straight answer if there is indeed an answer: 1. I have a box 2. I turn on snaps 3. I hold shift and drag the object along one axis on the translate gizmo 4. The 'Clone Options' menu appears and I add value to the slider (let's say I enter…
Here's the idea. I want to flatten the red vertices so they are flat to the green grid. And I want them to flatten along the scale axes... which are centered on the camera (which is at world center). Seen from the camera, the mesh does not change proportions at all, but in fact it will be flattened up against the green…
Did you see the PS3 subsurface scattering in the E3 presentation? Looks pretty sweet, but I'll be interested to see how much of this new tech actually makes it into games. Back to HL2, they really nail the environment lighting, in both the original and Lost Coast. The new tech is cool, but you still need an eye for…
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
Hey fellow Polycounters! I am trying to create a snapping mechanic in VR, utilizing sockets placed on various meshes. Getting the meshes to snap to a position isn't that big of a deal and works well, but getting the socket positions is were I struggle a lot. To set it up I created Blueprints for each Part (Since its in VR…