So me and others (at my old school) have had this problem and I never really got a straight answer if there is indeed an answer:
1. I have a box
2. I turn on snaps
3. I hold shift and drag the object along one axis on the translate gizmo
4. The 'Clone Options' menu appears and I add value to the slider (let's say I enter five for five copies)
5. Press enter and VOILA! The cloned meshes are translated along two axes instead of just the ONE I want
6. I go to the array tool instead.
I've searched the tech talk forums and saw this little gem:
http://www.polycount.com/forum/showthread.php?t=76285&highlight=3ds+max+clone
So I wonder is there a solution three years later? Not a huge issue but hey, every little speed increase helps!
Replies
I did exactly that with a point and didnt had any issue with snap to pivot, must be something with your snaps settings
It seems to work if you turn off snaps.
I think I see what's going on...
Even if you create your object with grid snap turned on your pivot might not land on the grid.
It's probably a bug since it works in ortho view just fine so either do that operation in ortho or snap your objects pivot to the grid, that way the green snap indicator will move along the same grid line that the pivot is placed on and the translation won't be picked up by the clones.
Or yea... use the array tool until they fix it...
You might want to post it on their "small annoying things" list
http://3dsmaxfeedback.autodesk.com/forums/76763-small-annoying-things
Fill out a bug report
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=12331406
And pester the 3dsmax guys who are brave enough to post contact info on their Area Blogs.
http://area.autodesk.com/blogs
.
I've tested this over and over with lotsa simple and complex objects and placements on the grid. But half the time it works and the other half it makes some nice stairs. Orthographic or perspective doesn't seem to matter. I can still get me some odd behavior. Ain't that a trip?
This ACTUALLY seems to WORK. Seems to be a solution finally, and it's as simple as a checkbox.
Now excuse me while I shoot myself, gentlemen.