Hello, Need help troubleshooting metal material issue in UE4. Material does not look the same in UE4 as it does in Substance. Please take a look at the screenshots. The first two are from substance with the desired look and the rest are from UE4 where it is black and normal detail can only be seen from the side. I'd…
I'm trying to setup a material to use the alpha map of the texture instead of vertex blending in the same way pampers and Eric Chadwick do in this thread: http://www.polycount.com/forum/showthread.php?t=100011]/ This is my material so far and I've been unable to correctly add the mask. I looked at the setup Chadwick had…
Thank you for feedback. I made another render with more toned lighting set up. Lucas Annunziata said: That's good question. I wanted to make old brick material for interior scene, but I couldn't find good references for that. So I wanted to create brick material that is quite damaged, but fairly clean at same moment. I…
Hi again (btw, very nice support here, thanks for that!) I`m trying to create a glass material (with some dirt on it, custom scratches etc) in DDO and preview it in 3DO. But I just can´t figure out how to do that. I know I can add a opacity map, but I ca´nt create the main glass material to make it... glassy/transparent to…
Hey everyone UE4 noob question here. How do I set up a vertex blend material to use a height map to blend between the two textures? I've searched all over the UE4 wiki, you tube, and just google search in general and can't seem to find a straight answer. This is what my current material set up looks like and the height map…
Hi to everyone, I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them: 1- After exporting surfaces from Bridge to UE4 (Megascans plugin), on the material instance editor i always receive these warnings.Why? The preview flickers while rotating the camera. I…
I'm having an issue with smart materials loading in as tiny pixelated tiles that fill my maps. I've tried different materials, Texel Densities, Resolutions and models. Same issue. Seemed to work fine a few days ago. It was working okay the other day. Any ideas what I'm doing wrong? See screenshot.
Hey guys I am beating my head against a wall here... Every time I attach something my material Ids get all jumbled up. I can change the attach options to "Do not modify Material or IDs" when I attach manually... but those attach options don't exist in maxscript? I have looked in the help and google and not found any answer…
This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…
I have a Nikon D3100 and i'm planning to go out and capture some textures from the city and create some materials based on them. Do you guys suggest any workflow for this? I was thinking about treating them in Photoshop and using Substance Bitmap2Material to create the final materials. OR. I was thinking about trying NDO.…