Hello Forum! I'm new here and a beginner when it comes to 3D modelling (I'm a filmmaker), but I want to broaden my horizon and get a little bit into 3D modelling, animation and game design. So I thought I would try to model a gun, get it animated and make it work in the Unreal Engine. I decided to model the DC-15s, a gun…
Hello! I have been working on this Ground Armored Tank (GAT) model on and off for a while now. I have been using booleans to great effect to achieve details that are normally exceedingly difficult to sculpt by other, more traditional means. However, I have been having some difficulty remaking this detail: and here is the…
We were just trying to make sure we were understanding where you were at on the project. THe wiki at top of page has alot of info http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782 This tutorial series by Ben Bolton I think is a fantastic way to start off
"Greetings, Starfighter. You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada." [ame] http://www.youtube.com/watch?v=H7NaxBxFWSo[/ame] Off to a good start. You might want to break the cockpit off and model some of the inside. It's always kind of cheese when people black out…
I started with a blockout on the basemesh proportions, I don't really pay attention to the silhouette yet, as I use mostly primary shapes that will not give the right contour. I like to color the different elements. It helps me see which part of the character is disproportionate. I used the Transpose Master to move around…
watch 4 to 6, ignore the rest, live happily ever after. The story had much more charm and mystery with some things being left unexplained (and I won't even start with the midichlorians BS here). But in the 21st century using your imagination is not required any more, just wait, and there will be a gazillion more sequels…
Hi everyone I´m Andrés Dunkel, This is my first contest in polycount too, like some people. I really want to do my best with this dark star skin of Lissandra. First I want to do is show you my reference images. References Lissandra´s images Dark Star reference Reference of one of my favorite anime (BERSERK) (at least I can…
So I will be doing a take of my own on some Star Wars inspired weapon sets for this thread. I have been slowly getting myself back into this after having taken a break from it that I wanted to brush up on things before tackling some bigger projects :) . So heres what i have for starters is a high poly of a polearm from a…
Has anyone had this problem? I am trying to apply a smart material to a certain section of my mesh, defined through the colour ID map, but for some unknown reason, the material will not appear at all. If I apply a smart material which is not allocated by the colour ID it will appear on that section of the mesh though. I…