Hey Guys, For our Advanced Modelling we have to take an existing character from a standard fighting game like Tekken or Super Smash Bros. and re-imagine them with a realistic art style. I have chosen to try and re-imagine Kuma as if he were a human. The above image shows Kumas development and progression through the Tekken…
[ QUOTE ] The body of the last contest isn't even cold yet, and you want to move on to her sister? You sir, are my hero. [/ QUOTE ] lol I was thinking the exact same thing! still, strike while the irons hot! as they say. Just to add my two cents about challenges; we always go with public opinion. Sometimes my judgement is…
I hate coming across peoples awesome entries for online challenges that end the day after I find out about them :poly117: So I was thinking, is there a blog that catalogues every challenge related to games art? If there isn't, I could make one... that way if people are bored and looking for something to do they could just…
The Polycount Low Poly Challange #3 - Time Machine! has come to an end, but what a spectacular end it was! It was a pleasure to watch Polycount's talented artists design and create these fun characters and their time machines. Below are the final entries of the challenge and head over to the voting thread to vote for your…
Yep I think this is a great design for highpoly practice, there are a lot of techniques that can be put to good use in creating this. Personally I would leave the lowpoly and baking to a separate challenge, or extend the time for this one (double it). I think the highpoly for this is a good step up from the scope we just…
Hey Guys, My first gaming project was released on XboxLive:Indie Games yesterday. minus points for originality as its based on the good old 'tower defence' concept, but it started out as a learning experience which evolved into a game and obviously my mate and I are feeling quite pleased with ourselves at the moment. . The…
I just finished my entry for the Beneath the Waves challenge on artstation, first time entering any kind of art community challenge, had a lot of fun doing it and I'm already itching to do more! I wonder if it's too late to join the artwar challenge I see everyone posting about :tongue: The concept was done by Hans Krill…
A lot of your high poly modeling quality is going to come from some of your modeling fundamentals: blocking out forms, command of edge flow and support loops, and understanding how subdividing affects a surface's shape and volume. If you're struggling with these fundamentals, you simply need to experiment with modeling…
Whats your time frame? Also, if you're from 3D College Denmark and only have 5 weeks, I'd say use them on challenging yourself.. I used 5 weeks on creating my first character ever, and while some people will say "do what you're skills are", I thought I would be better of dedicating the time to challenging myself and…