Hey all, is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures into Blender with all the textures attached, no hassle To then do architecture modeling, and whatnot in blender to render there for the final? So far all I see is Blender to Unreal but nothing…
I'm not sure if anybody else has heard, but I saw this on the Unreal Engine Facebook page. What do you guys think? is this for this gen as well? or a set up for next? http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/
If you're using UnrealEd that comes with Gears of War, I would have to say ditch it. UnrealEd that comes with Unreal Tournament 3 works rather well in XP and Vista. I would suggest, if you are using UnrealEd/UT3, updating your GPU drivers and ensure you aren't forcing tripple buffering with nHancer or other driver tweaks,…
Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
lol! I didn't play unreal 2, my first taste of unreal was unreal tournament and I remember thinking how sweet that looked. If your going to install more old games might as well pop in deus ex :)
[ QUOTE ] are you implying the regular version lacks unrealed? [/ QUOTE ] as far as I know all versions of the game have unrealed. Just the collectors edition has 10+ hours of training to help you use the unreal engine effectively.