I've found it's always been a difference in how Max renders the normals and then displays them. Potential problems you might be having: 1. Don't use the cage. At all. Using the cage alters the tangents of the normals, but doesn't bake them there. So it sees them one way based on your cage, and then displays them back in…
Hi. I have been trying to bake a normal map in 3D Studio Max. Everytime I do it, the normal map is created but there is nothing on it. It is empty. I have been having problems for a while now with baking textures in max. I have followed every tutorial on the subject and still, I cannot do it. It is driving me crazy :3 I…
I am somewhat of a newbie when it comes to normal maps, so please be gentle. I use 3Ds Max 2008, and the scene is rendered with mr daylight lighting. I made my high poly and got a normal map made and ready to be used on my low poly model. There was no red or anything. All the details of the high poly are plainly seen on…
Hello. I have a problem. After i try use 3ds max baking option to get a normal map, to my low poly model form high poly model, i got some baking errors. When i start render to texture, my render window shows me miss rays on my normal map (the red dots). I have tried adjust a cage on my low poly model and i got good looking…
I'm having trouble with opacity maps in my viewport. When I turn on my opacity map, the plane with the map turns into a blocky mess. However, if I render, it shows up perfectly. So it must be a setting in Max somewhere, any ideas?
I normally use Maya, but I had to switch to Max for my new job, so I'm kind of unfamiliar with it still. I'm trying to figure out if there is a way to unwrap UVs in Max only in the U or V direction rather than both. It's one of my favorite features from Maya because it makes things like architecture, tubes, etc fast and…
Hello, I have been experiencing issues with my normal maps ever since I installed 3ds max 2017. No matter what model I am creating I always run into this problem. In fact I can easily recreate the issue with any model as I have demonstrated below. The problem is that whenever I apply a symmetry modifier to any model and…
HI all, Finally finishing this beast. A 1960'ish Mustang GT500. Had a blast making this. I might add some more mad max style parts, I did some experiments with extra pipes but they did not look good enough to stay :D Modeled in 3ds Max, textured in Substance Painter. All renders made with Marmoset Toolbag. Hope you like…
I think its a difference in the way max and zbrush displays normal maps. If I bake my map in max there is not a seam, but if I do it in zbrush and display it in MAX then the seam is visible.
Good day I have this site, split it up into 6 uv map tiles, and brought it into mudbox, painted a couple of things and want to bring this back to max. How do one do that and can max do this. If anyone can point me in the right direction i would be really happy.