Hi. I have been trying to bake a normal map in 3D Studio Max. Everytime I do it, the normal map is created but there is nothing on it. It is empty. I have been having problems for a while now with baking textures in max. I have followed every tutorial on the subject and still, I cannot do it. It is driving me crazy
I have attached a video link, which I captured of me trying to bake down some geometry to a plane. Hopefully, someone can identify, what, if anything, I am doing wrong. I would love to overcome this obstacle as it is really holding me back. Please help.
Video of me trying to bake:
https://www.youtube.com/watch?v=3KSkf49TZrcKind Regards
Replies
Open the result in PS. Max render doesn't display the NM as you would expect. Also. Your 'high' isn't going to give you any depth as the projection reads it. It is just a straight-on projection. You need to taper or chamfer/bevel the top. The perceived depth you see from a perpendicular view is what the projection sees, in this case nothing.
Also check if the renderer is using the projection modifier specified by you or using an auto created one.
Also check if the UV mapping is correct, and ifs set to the correct UV on the baker.