Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
I need some advice from you guys. How much can I take for a head/bust without textures (so mainly sculpted) based on photo references? It should match the photos as closely as possible, skin pores etc are not necessary. Also, one or two different polycounts may be required for (fluid) simulations. I know it´s hard to say,…
@JimmyRustler I agree that the cheek at the mouth area looks off. I was trying to maintain that nice curvature that women have from the 3/4 side view. The only thing is the face looks quite flat in the paintover compared to the sculpture Carlobarley posted. Yeah it was just an Asami inspired bust, Gonna miss that show so…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Good day folks. Finally, I've done texturing of my Chappie Fan Art Bust that I modeled not so long ago. I focused on Chappie damage state 04 that is a stage just after a POLICE scout was shot and Chappie's consciousness was installed into the damage scout. It took me about 4 days to unwrap all UVs and organize UDIMS, and…
Hey guys, finally I got something worthy of posting (I hope.) This was a speed sculpt that I got way too into doing further because I really enjoyed the forms. I've never tried an original creature before and I think this went well. I got some nice reference of frogs and fishes as my main point of reference. At the moment…
Hey all :D I'm new to Polycount, so this here is my first WIP post. Looking forward to being a part of this amazing art community. ^_^ I decided to do fanart of Sakura from Dangan Ronpa. I just recently finished the 2nd game in the series and just became a huge fan of the series overall. Anyway here are some WIP shots, as…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
So this is a crazy project iv'e had in the back of my head for a while. Doing a ZBrush Bust sculpture, that is literally split down the middle half Ron Perlman and half Hellboy. I've been wanting to do a project that really pushes me to focus on anatomy (something that has always been a bit of a challenge for me.) I've…