So this is a crazy project iv'e had in the back of my head for a while. Doing a ZBrush Bust sculpture, that is literally split down the middle half Ron Perlman and half Hellboy. I've been wanting to do a project that really pushes me to focus on anatomy (something that has always been a bit of a challenge for me.)
I've gathered a HUGE amount of reference images, these are just a few.
On the left half of the sculpture that is Ron Perlman I am aiming for realistic detail, on the right half I'm going to go for a stylized Hellboy (much like the above statue). For example on the realistic half i'm going to use fibermesh for the hair and the right stylized half the hair will be sculpted mesh.
So this project has several challenges for me so I welcome any and all feedback and critique, I am working on it in my spare time among many other open projects and a full-time design job so updates may come slowly
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Use a gif editor to see frame by frame for a little more help.
You can also check youtube for something along the lines of "subdivision modeling in zbrush".
Here is the gif in question:
http://i.imgur.com/ynmKVcC.gif
Basically you use up all your space and stick in as much details as possible at the organic level, then when you want you add in your other bits.
Sculpting in zbrush works kinda the same way, start low, get your complete shape set up, and move up a subdivide, refine the shapes some more and the whole thing should together nicely
this is very helpful thanks!