Blender 2.5 also has a decimate modifier. I could never get Meshlab to preserve UV coordinates, and not sure if Blender does, as I haven't used it much yet in Blender.
I outlined the part I wanted to cut out from the "Lowerreceiver." Then extruded it to cut through the object on the X-Axis. Then it just adds an object, and does not cut. Disregard any sloppy work, I am brand new to Blender.
Simple question... All of my experience in my year or so of 3d has been in Blender. My question is now that im getting to a point where I know blender to a high level, should I just deep dive into Blender further, or should I use the base knowledge of the 3d workflow I learned in Blender and pick up Maya? Thank you!
Introducing Baked Blender Pro Suite: Elevate Your Digital Art Workflow! Hey fellow artists and Blender enthusiasts! I'm thrilled to announce the launch of Baked Blender Pro Suite, a Blender plug-in designed to make your digital art creation process a little bit more fun. Whether you're a seasoned artist or just getting…
Any of the braid tutorials (for blender or any other 3D app?) here for blender 2.93: https://www.youtube.com/watch?v=0fnIfR8EDqE?feature=shared maybe fake some detail.. https://youtu.be/3-m--4CJnIo?feature=shared or in geometry https://youtu.be/FDkwsfRO2To?feature=shared ..and (of course :wink: ) using geometry nodes:…
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
Hi When sending my work from zbrush to blender using Goz, its offsetting it slightly from the 0,0,0 in the blender and im not sure why. Ive centered it perfectly in the zbrush scene, so arent sure what else to try would anybody have any suggestions? many thanks Nick
I regularly use Blender, Max, and Maya. Between the two I'd say Maya is the most similar to blender. Radial menu is close to the Blender spacebar popups. Like blender, Maya also has a very customizable spaceship-like interface. Maya also does edge based smoothing ( Soft/Hard edges ) like blenders Sharp/Clear edges, while…