I’m Thiago, a 3D artist experienced in both stylized and realistic character modeling.
I have a solid understanding of the full game asset pipeline, including sculpting, retopology, UVs, baking, texturing, and rendering for real-time and cinematic projects.
I’m currently looking for remote contract positions, both short-term and long-term.
Character & Creature Modeling
Stylized and Realistic Sculpting
Retopology, UVs, and Baking
PBR Texturing & Rendering
Game-Ready Optimization
Rigging Preparation
ZBrush | Blender | Maya | Plasticity | Marmoset Toolbag | Substance Painter | Photoshop
📧 dethiagolima@gmail.com
💬 Discord: gobi13d




