What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.
Not a final result of course)) Quick test of trims and tileable material together. Seems that I have to make some adjustments to base pattern of the trims to make all of them more unified.
Trim Technique Now, when I started some big props, came up a problem. If I wanted to respect the texel density I needed very big textures. So I decided to use the trim technique. First of all I need my trim sheet, so I start making it in Substance Designer using the Ultimate Trim Generator tool (https://gumroad.com/l/ByFF)…
Geo is cheap nowadays and when using trim and tilling textures you have a very easy to use workflow that allows for quick changes because you can skip the baking process and simply re-UV the trim. As for what to bake and what not to bake, it depends, unique/important objects could be baked with unique textures, but I'd…
MKVIII 21-Inch Torpedoes as used on the Alliance. Ladder: Trim Sheet for the floor details. In engine, these use Parallax Occlusion Mapping to achieve a nice depth effect. Floor Trim Sheet Reference:
I usually find myself getting some really odd uneven faces when I trim (dynamic) and polish in zbrush. Is there a way of locking it down to a level, so that all of the faces hit that level and stop? You can see that here, in a blender video. Fingers crossed something can be done similarly in zBrush. [ame="…
Update: Updated the trim, continued to model, texture and uv. Still working on the uv's and everything so there is still a bit of stretching in some places. I also got it into unreal and I have just started messing with lighting. Also the trim does not have a material on it at the moment so that's why it is so shiny. Any…
This tutorial should give you some ideas. https://medium.com/@legacykraft/trim-sheet-detailed-breakdown-bd35c78d16c3 @PixelMasher also has a great step-by-step here https://www.artstation.com/blogs/pixelmasher/1zja/creating-trim-textures-4-part-free-tutorial-step-by-step