hi , it's about a week i swiched from 3dsmax to maya 2018 and i'm absolutely happy but i have few problems and i try to solve step by step.
maya 2018 have good uv toolkit and i'm realy exited but there is something i realy need and don't know how to do that .
making uv straight for using trimsheet. i search youtube and autodesk but i was unseccessfull.thank you
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First link is to the Autodesk documentation. Is this not what you want?
this is my 2 piece of strip. you can see unfold for left do the job correctly but for right piece it dont perfectly strait it.in 3ds max do the job for both of them with one click by unfold strip from loop
Odd things happen when you try to unwrap UVs without freezing transformations first.
Unitize the uvs, unfold horizontally, select ring edges along the full length, move and sew, repeat...
That won't work for the asset with the pinched corners, you'll need to split it up and manually arrange the bits.
So yeah, it's basically shit at this sort of thing.